RE: I want to program a driving game (like GTA) in Unity
Starting a complex project like a driving game in Unity can seem daunting, but here's a simple approach to get rolling:
1. **Learn Unity Basics**: Begin with getting acquainted with Unity’s interface and basic functionalities. The [official Unity tutorials](https://learn.unity.com/) are a great starting point.
2. **Get to Know C#**: Unity uses C# as its main scripting language. If you don't know C# yet, there are numerous online resources like [Codecademy](https://www.codecademy.com/learn/learn-c-sharp) that can help.
3. **Vehicle Physics**: Study Unity's built-in vehicle assets. Learn how to import and use them in your game.
4. **Environment Design**: Learn about Unity’s Terrain System for designing your game environment. You may also consider using asset packs from the Unity Asset Store to speed this up.
5. **Programming Game Mechanics**: This includes learning how to handle user input to control the vehicle, detecting collisions, setting up a HUD, setting boundaries, checkpoints and even basic AI for traffic etc.
6. **Learn About Game Design**: This includes level creation, designing gameplay mechanics, narrative etc. Unity Learn has numerous resources on these as well.
7. **Iterative Testing**: Build and test your game repeatedly during the development process. This will allow you to catch and fix issues as they arise.
Since the scope of a project like this is huge, remember to start small. Create a prototype focusing on the main mechanic (driving) and then slowly add other features. The Unity Community is also a great resource when you're stuck or to gain insights from experienced developers. Good luck!